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Before You get into reading my description of the
Quad Mist rules that will probably make you water
at the eyes from looking at the screen so long,
let me tell you that getting into the Quad Mist
is the best thing you can do in the game (besides
beating it!). It is lots of fun and it is really
challenging… well… sometimes, the rules are easy
enough it’s just the beating of advanced players
is hard. Hope this helps you on your way to enjoying
Quad Mist as much as I do!
Basic Rules Cards are placed in turn. Once all places
are filled, the player with the most cards in their
control at the end of the game wins.
Game Area QuadMist has a 4x4 grid (instead of 3x3)
consisting of 16 places for cards. At the beginning
of the game, anywhere from 0-7 spaces can be covered
by random. To complete the game, all 10 spaces must
be filled. Also, no matter where the game is played
the rules never change.
Rules:
If the two adjacent cards contain no arrows in that
corner, nothing occurs. If an enemy's card has an
arrow placed next to your previously placed card,
which doesn't have an arrow, nothing occurs. If
one of your card's arrows are pointing to a non-arrowed
side or corner of an enemy card, the enemy's card
is captured. If you and your enemy's cards are placed
so both cards have arrows facing each other, the
two cards "battle." In addition, when an enemy card
has been captured via a "battle," it can then capture
any already-placed cards that its arrows point --
a combo attack. When all 10 cards have been placed,
the player with the most cards controlled wins the
game.
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