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Ozma
Guide
Who is Ozma?
Ozma is the hardest boss in Final Fantasy 9.
But it is nothing if you have already faced
Omega(FF5), Shinryuu (FF5) or the Weapons (FF7,8).
You can only fight Ozma in the 3rd or 4th disk,
since you can't reach the Chocobo Air Garden
sooner.
Where can I find Ozma?
First of all, you have to find the six Chocograph
Pieces, playing Chocobo Hot & Cold. I believe
that three of them are in the Chocobo Forest
and the other three are in the Chocobo Lagoon.
After that, you have to search for a shadow
somewhere in the world map. But this shadow
is not always at the same place. You can find
it: north of Alexandria; in the center of the
map; somewhere on the Outer Continent; on an
island between Daguerreo and the Chocobo Lagoon;
in the northeastern part of the Lost Continent
(south of Qu's Marsh); and I don't know if it
can be found somewhere else. Actually, this
is an Ozma Guide. If you want more information,
look at the Chocobo
Guide.
When you find the shadow, get a Chocobo and
use a Dead Pepper under this Shadow. Congratulations,
you've reached the famous Chocobo Air Garden.
You can play Chocobo Hot & Cold here, but if
you check the rock on the back, Mene you tell
you that he fells a strange force. If you choose
to examine the rock, you will enter in a battle
against a huge sphere. That's Ozma.
Ozma Stats (Lv99)
Ozma
Level: 99
HP: 60000+
MP: 9999
Type: Flying
Weakness: None
Absorbs: Shadow
Exp: 65,535 (If all of your four characters
are alive)
AP: 100
Gil: 18,312
Drops: Dark Matter, Pumice (And occasionally,
Ozma Card)
Steal: Dark Matter, Elixir, Robe of Lords, Pumice
Piece
Attacks: Meteor, Holy, Flare, Flare Star, Curse,
Curaga, Mini, Berserk, Doomsday, Gas, MP Absorb,
Level5 Death
The Battle/Strategies
Well, there's many ways to kill Ozma. If you
fight against a Level 99 Ozma, your physical
attacks will have no effect. I recommend that
you just enter the fight with Level 80 or more
(actually, I beat him with Zidane at Level 73,
Amarant at Level 63 and Steiner and Quina at
Level 62).
Ozma has two attacks that are a pain in the
ass: Meteor and Curse. Meteor kills your party
with just one attack. Curse causes Confuse,
Mini, Poison and Slow to all your party. Ozma
must be using an Ultra-Mega-Ultimate-Haste,
because he can attack two (or even three) times
in a round. He casts Curaga (+9000 HP) in almost
every round. Sometimes, he begins the battle
with a Meteor followed by a Curse. When he do
that, just reset your game, 'cause you're probably
not going to win this time.
I suggest that you equip all your party with
Auto-Life, Auto-Haste, Auto-Regen, Antibody
(to protect from Curse), Clearheaded (also to
protect from Curse), and all the HP and MP Plus
they have (HP+10%, etc). It would be good to
have Quina's Mighty Guard, Angel's Snack and
Frog Drop. I also recommend that you enter the
battle with Zidane's Trance Bar almost full
(it would be good to equip him with High Tide).
Since Zidane is a obligatory character in your
party out of Memoria, you'll have to fight Ozma
with him. Make sure to don't have any characters
with levels multiple of 5 (To avoid Lv5 Death).
You can fight Ozma with the party you want.
All the characters would be useful (except for
Vivi, in my opinion). I think the best combination
is: Zidane, Steiner, Quina and Amarant or Freya.
Now, here's what you should do with each character:
Zidane. Weapon: Ultima Weapon
Some guides say that Zidane is useless, but
I don't think so. You could use Thievery, but
if you haven't stolen a good number of items
from the enemies, it wouldn't make much damage.
Just attack normally with Ultima Weapon. Try
to enter the battle with his Trance Bar almost
full. When he trances, just use Solution 9 (9999
damage) five times. Then, Ozma should be dead
(or near death).
Vivi. Weapon: Mace of Zeus, but you wouldn't
use it
I don't recommend taking Vivi to this battle.
But if you want to, try using his best magic
(I don't know if Meteor works). If someone need
an Elixir, Ether, Remedy, or a Phoenix Down,
Vivi should give if to him/her.
Steiner. Weapon: Ragnarok (or Excalibur II,
if you manage to get it)
Steiner is very useful against Ozma. His Guard
attack makes 9999 of damage. I recommend you
to have Steiner in your party. Just don't use
Darkside, because it will heal Ozma.
Dagger. Weapon: Tiger Racket, but you wouldn't
use it
Dagger would help a lot as a party healer. Her
Curaga could substitute the Elixir. Also she
would cure the status changes caused by Curse.
Her summons would also help. But don't use Ark,
or it will heal Ozma for 9999.
Freya. Weapon: Dragon's Hair
Freya would be a good attacker. Her Dragon Crest
would make a lot of damage. Also, her Jump could
help her avoiding Curse or Meteor.
Quina. Weapon: Gastro Fork
Don't fight Ozma without Quina in your party.
Quina must cast Mighty Guard in the beginning
of the battle, and cast it again, every time
it wears off. Now, this is very important: cast
Angel's Snack (Remedy in all allies) after each
Ooze's Curse. Quina should give a Elixir, Ether,
or Phoenix Down, every time someone need them.
Frog Drop would make a lot of damage, if you
have gotten a good number of frogs in the Qu's
Marshes. Some guides says to you use Magic Hammer
until Ozma's MP reaches 0. But I don't think
it's a good idea. The amount of damage caused
by Magic Hammer is random. The time you would
spend to take Ozma's MP to 0 is long enough
to defeat Ozma three times.
Eiko. Weapon: Tiger Racket, but you wouldn't
use it
Eiko would make the same as Dagger. She should
heal the party and attack with Holy or summons
(Madeen would be good). She also, might use
Phoenix to revive the dead. But I think that
she would be the first to die.
Amarant. Weapon: Rune Claws
Amarant would help a lot. If you equip him with
Bird Killer, he would kick Ozma's ass. Sure
he doesn't make 9999 like Steiner's Guard, but
he's good. You might use No Mercy. But I prefer
throwing Wing Edges, or strong weapons. If he
happens to Trance, you could use Aura (same
as remedy) in all your party to cure Curse.
Now, here's my strategy:
Take Zidane, Steiner, Quina and Amarant (or
Freya). They must equipped with Auto-Life, Auto-Regen,
Auto-Haste, Antibody, Clearheaded, HP+10%, etc.
Also, try equipping Bird Killer and High Tide.
Quina must have Mighty Guard, Angel's Snack,
and Frog Drop. Remember to have Zidane's Trance
Bar almost full. In the beginning of the battle,
use Quina's Mighty Guard. Zidane uses Dark Matter
(yeah, that item with Odin ability. It makes
9999 damage to every enemy). Steiner always
attacking with Guard. Amarant uses No Mercy,
or throws Wing Edges. If you brought Freya,
she must attack with Dragon Crest (I told in
the version 1.0 of this Guide to use Dragon
Breath, but actually it was the Dragon Crest,
sorry). When Ozma uses Curse, Quina must use
Angel's Snack. Zidane attacks with Thievery,
or use normal attacks. When someone runs out
of HP or MP, Quina must use an Elixir or a Ether.
If s/he's busy, Zidane must do it. Keep doing
this until Zidane reaches Trance. When this
happens, just attack with Solution 9 (you may
want to use Grand Lethal, but actually, the
damage is the same, and GL costs 60 MP, while
S9 costs just 48). The other three must concentrate
in healing the group. When Ozma is defeated,
you'll see him crashing in 1000 pieces<.
Aftermath
After the battle, you will receive 65535 EXP,
100 AP, a Dark Matter, and a Pumice (which allows
Dagger to learn Ark). Mene will be impressed
and will give you an Ozma Card and a Strategy
Guide (a Key Item that tells you a secret about
the card game ranks).
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